Animating 3d characters can be a lot of fun, and today we’re going to show you how to do that in Adobe Photoshop.
- 3D character animation is an immersive way of telling your story.
- Character animation software like Maya and Cinema 4D are professional tools used for this task.
Create keyframes and keyframe animation
- Create keyframe animation for your character’s poses and movements.
- Create keyframes for each animation.
- Create an additional keyframe for your character’s idle position so the character can stand up at the end of the animation.
- Create keyframes for each camera move.
- Keyframe the movement of your character as you transform.
Create Character Controller and assign it to my character
- First of all, select a 3d character model or model rig.
- Then, create a controller for your character.
- Copy and paste the exported controller to the character’s asset.
- That’s all.
Create actions for the animation
- For the character, you can create actions such as running, jumping, and rolling.
- You can use actions like Translations, Rotations, and Scaling.
- Select Keyframe in between the actions.
- Create keyframes for the actions.
- Animate the character
Now, select Animate.
- Drag the Keyframe button to move the keyframe to a specific time.
- Move the keyframe forward or backward.
Assign animation to my model
- Drag the animation tool towards your model.
- Move the animation tool over your model.
- Right click and pick the Animation tool.
- Right-click on your model and pick the Animation tool.
- Click on the Add Rotation Key icon.
Assign animation to my character controller
- Assign animation to my character controller
Import a character model
Import character controller
Create animation of my character controller
- Export my character rig
- Import my character rig
Use Animation Editor
- Open a new Animate document.
- Select Create new document in Flash.
- Click Import file and select your .fla file.
- Click Import.
- Open the animation timeline.
- Drag your objects from their default position to where you want them to appear.
- Begin the animation.
- Animate the objects’ properties.
- Export your animation.